I've finally manadged to pull it all together, so here it goes :
Zbrush model reached 10 milions :D. Painting and refining took me more less 10 hours.
I will try another lighting setups in the future, and maybe model a chest. By the time beeing i have to abandon this project, because I'm gonna participate in CGTalk's HCR MINI-Challenge #34: Jean Giraud "Moebius" & Ralph McQuarrie Tribute. My plan is to model a diorama inspired on McQuarrie 1978 concept from Battlestar Galactica - http://www.galactica.tv/images/stories/gallery/rmcq-art/ralph-mcquarrie-68.jpg
Peace
Wednesday, May 23, 2012
Wednesday, May 16, 2012
Iron Sky Pilot Helmet WIP
Hello everyone,
I've been working these days on high poly model of an iron sky pilot helmet. The modeling part is almost complete, here is a wire render from 3dmax :
I will now export it to Zbrush to for painting and some additional sculpting (i.e. welding seams). I'll upload the final result once it's complete
I've been working these days on high poly model of an iron sky pilot helmet. The modeling part is almost complete, here is a wire render from 3dmax :
I will now export it to Zbrush to for painting and some additional sculpting (i.e. welding seams). I'll upload the final result once it's complete
Thursday, May 3, 2012
UDK_Desert
Hello everyone,
Some time ago I have started to work on another UDK map UDK_Desert (working title).
I have just finished new asset -windmill. Modelling and texturing took me around 2 hours. Texture size is 1024x1024.
I have made some small animation, and then exported it to UDK. The map itself is at its very beggining at the moment I am doing just some testings. Here goes a video(again without building the lighting) :
See you soon!
Some time ago I have started to work on another UDK map UDK_Desert (working title).
I have just finished new asset -windmill. Modelling and texturing took me around 2 hours. Texture size is 1024x1024.
I have made some small animation, and then exported it to UDK. The map itself is at its very beggining at the moment I am doing just some testings. Here goes a video(again without building the lighting) :
See you soon!
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