All of them have normal and specular map (not included in render). The renders are just quick shots without focusing on detail. I was focusing on low poly count, each map is 1k.
In this one I am gonna need to work on the wood color a bit
Some other assets, lamp will be exported as physical mesh so it will move on wind (that's why the chain is not there yet)
Some assets contain skin modifier, imported as skeletal meshes inside UDK they react to the wind.