Saturday, June 29, 2013

UDK_Florin

Some time ago started working on another UDK map, this time medieval. I post some first assets (not all).
All of them have normal and specular map (not included in render). The renders are just quick shots without focusing on detail. I was focusing on low poly count, each map is 1k.


In this one I am gonna need to work on the wood color a bit

Some other assets, lamp will be exported as physical mesh so it will move on wind (that's why the chain is not there yet)


Some assets contain skin modifier, imported as skeletal meshes inside UDK they react to the wind.



Sunday, April 28, 2013

UDK_Yard update

I captured a video of a walk through my UDK_Yard map, I also put some screenshots. To be clear this is still work in progress.








Sunday, February 17, 2013

Fallout3 Laser Rifle AER9

This time I did a hig poly model of Fallout 3 Laser Rifle AER9. I will probably paint it in Zbrush :)
Made in 3dmax 2010.

Full res render here

here how it looks like





Monday, October 8, 2012

Low poly manual forklift model

Recently I wanted to refresh the work-flow for the low poly modeling, so I decided to make a simple game asset. My choice was to created a manual forklift (after seeing the one that appears in BlackMesa I was wondering whether I could do it better :D) and to import it to my UDK_Yard map eventually.

The model was created in 3d Max 2010,the main task was to go as low on polygon count as possible,  final poly count is 918, and the texture size is 1024x1024. Normal map baked from high poly model in xNormal, and from diffuse texture in CrazyBump. Diffuse texture made in Photoshop CS5. Here it goes:

3d Max render (defaut renderer):

Map sample:


Finally screen from the model inside my UDK_Yard map:

After I saw the final product in UDK I would put more emphasis on some parts of the model that were omitted, but this implies creating the model from the beginning :D

Tuesday, September 18, 2012

Fallout : New Vegas's ED-E Eyebot


Hello again.
I've been a little bit lazy during the summer, but I am back with quick 3d max renders of my latest model. It's high poly model of duraframe eyebot ED-E that appears in Fallout: New Vegas game (and also a little different in the video trailer for the game).

In the next step I'm gonna export it to Zbrush to paint.


Wednesday, May 23, 2012

Iron Sky pilot helmet WIP

I've finally manadged to pull it all together, so here it goes :


Zbrush model reached 10 milions :D. Painting and refining took me more less 10 hours.

I will try another lighting setups in the future, and maybe model a chest. By the time beeing i have to abandon this project, because I'm gonna participate in CGTalk's HCR MINI-Challenge #34: Jean Giraud "Moebius" & Ralph McQuarrie Tribute. My plan is to model a diorama inspired on McQuarrie 1978 concept from Battlestar Galactica - http://www.galactica.tv/images/stories/gallery/rmcq-art/ralph-mcquarrie-68.jpg

Peace

Wednesday, May 16, 2012

Iron Sky Pilot Helmet WIP

Hello everyone,
I've been working these days on high poly model of an iron sky pilot helmet. The modeling part is almost complete, here is a wire render from 3dmax :


I will now export it to Zbrush to for painting and some additional sculpting (i.e. welding seams). I'll upload the final result once it's complete